Last week we reported that more than 100 issues of beloved video-game magazine Nintendo Power, published from 1988-2012, were available online.įlipping through them from the comfort of your living-room couch was a hella sweet trip back to an era of sweet cartoony graphics and ads where people wear acid-washed jeans unironically. It may not be as sad a day as when they discontinued 3D Doritos or canceled 'Saved By the Bell,' but for '90s nostalgia buffs, it's right up there. PT: The story has been updated to indicate that Nintendo has yanked online issues of Nintendo Power. This site is set up to digitally preserve video game magazines from 10 years ago and earlier for defunct magazines, and 15 years ago and earlier for current magazines.
When the Nintendo Power for Super Famicom launched, it was perceived by the press as being in part an effort to free up retailer shelf space for more Nintendo 64 products. Onboard SRAM for saved games, 1024 kilobits (64 kilobits/block × 16 blocks).Onboard flash ROM for game data, 8 megabits (1 megabit/block × 8 blocks).GB Memory Cartridge ( GBメモリカートリッジ, GB Memori Kātorijji)
In addition, each cartridge has a small amount of SRAM for saved games, which is divided into sixteen blocks. Unless an 8-block game is loaded onto the cartridge, however, one block is reserved for the game selection menu, leaving only seven blocks for games. Technical details Įach cartridge's flash ROM is divided internally into eight blocks. The proprietary medium made illicit duplication much more difficult than a standard format such as a floppy disk. Game prices varied, with older games being relatively cheap, and newer games and Nintendo Power exclusives being more expensive. The user selects games to be copied to the cartridge and the store provides a printed copy of the manual. When this was on the market in the 1990s, the user would first purchase the RAM cartridge, then bring it to a store featuring a Nintendo Power kiosk.
The flash writer at a Nintendo Power kiosk for adding games to flash cartridges Nintendo Power was discontinued in February 2007, with kiosks being removed from stores. The Game Boy Nintendo Power was originally planned to launch on Novemhowever, due to the 1999 Jiji earthquake disrupting production in Taiwan, it was delayed until March 1, 2000. The Super Famicom version of Nintendo Power was released in late 1996. Nintendo's first dynamic flash storage subsystem for the Super Famicom is the Satellaview, a peripheral released in 1995 that facilitated the delivery of a set of unique Super Famicom games via the St.GIGA satellite network. However, Nintendo did see a market for an economical re-writable medium due to the popularity of the Disk System. The system was relatively popular but suffered from issues of limited capacity. During the market lifespan of the Famicom, Nintendo developed the Disk System, a floppy disk drive peripheral with expanded RAM which allowed players to use re-writable disk media called "disk cards" at Disk Writer kiosks.